"Trust me, I know what I'm doing with this raw pointer... oops."
(Don't hover too long...)
"I won't let you hurt yourself, even if you try."
Why spend your weekends debugging race conditions in C++ when the compiler can just yell at you on Friday afternoon in Rust?
See the DifferenceManual. Dangerous. Like juggling chainsaws while blindfolded on a unicycle. One mistake and your whole application crashes (or worse, gets hacked).
The compiler tracks every variable. It knows who owns what. It won't let you make memory mistakes. It's safe by default.
#include <iostream> copies 30,000
lines of code into your file every time. Forgot
#ifndef? Enjoy redefinition errors.
use std::io;. Clean. Namespaced. Only
imports what you need. Zero copy-paste involved.
You need a PhD in CMake just to include a library. Good luck if you're on Windows.
Add a line. Run cargo build. It
downloads, compiles, and links. No tears involved.
Did you check for null? Are you sure? What if the API changed? Runtime crash imminent.
Null doesn't exist. It's `None`. And you must handle it. Sleep peacefully.
*Actual representation of a C++ backend service one hour after deployment.
In Rust, indexing out of bounds is a panic. In C++, it's "Undefined Behavior," which means anything can happen. Let's see what happens today!
int arr[3] = {1, 2, 3};
cout << arr[999];
let v = vec![1, 2, 3];
println!("{}", v[999]);
Press this whenever a C++ dev tries to explain why `std::variant` is actually ergonomic.
Click the button to compile a basic threaded application.